![]() some say it helps, which for my projects seems to work fine, others say it might not work or even cause lag. See Terms-of-Use here:Īlso, Victor's scripts require to have his Victor's Basic Module placed above his other scripts to work properly:ĭiagonal / 8-Direction Movements Scripts:Īnti-Lag / Cache Scripts (can be debateable if to use or not. (can be used in free RPG Maker games, but Commercial games requires to buy a license for a small fee. Yanflys Free Turn Battle (this one's not completely "real-time", but it's still quite nice I think): GubiD's Tactical Battle System (can be used in free or commercial projects, but recommends to give a donation if using for a commercial project): Yanfly's Ace Battle Engine (this adds a lot of great features to battles, and can often be used with, or customized to be used with, other battle systems as well): Is also typically required to use some of the Yanfly scripts): Adds some nice features/options, and fixes some bugs. Typically, there's also lots of other good scripts to be found on those script-Developers websites. *Some scripts have complimentary/addon scripts that can be used with them to add even more features. Check the script instructions (usually within the top-part of a script itself) and website-pages for details. *Some scripts may require a Base-Script to work properly as well. Remember, if people show their support, then script Developers may continue to make and share even more great scripts with us too. *If a script-Developer's website has a Donate button, if you like and want to use their scripts in your projects, then consider to send a few dollars their way to show your appreciation, support and thanks for their time and effort of making and sharing their wonderful scripts. ![]() As far as I know, the following list of scripts are allowed to be used in any RPG Maker game, free or commercial (unless otherwise noted), but of course double-check yourself before using. *Be sure to check the Terms-of-Use and give proper Credits accordingly for any scripts you may be thinking to use in your projects. *In some cases, the original website for the script is no longer available, so I'll post a link to a forum-thread on it instead (or the forum post may have more detailed information). Here's just a few links to scripts I thought I'd post that may help cover some of the more common inquires I sometimes see, or a few scripts I think could be useful (keep in mind, these are certainly not all-inclusive, and are just a few scripts that I might recommend to try for yourself and see if you think it's suitable for your projects): In many cases we see it's a repeat of the same type of inquiries, "Is there a real-time battle system", "Is there some good lighting scripts", etc. We often see on the forms people asking about if such-and-such a script is available to have certain features for their projects (and it seems people looking for various good battle-systems is a popular inquiry). I was asked to put together a little script-list, so here it is I want to customize my game with some scripts… What should I do? Basic Pixel Art Tutorial: Zarting Arting.Parallaxing maps for RPG Maker VX by Celi Anna. ![]() RPG MAKER Parallax Mapping Tutorial (For Beginners!) by youknewmyname.ORIANART - How to make 2D Game Tilesets - Setup & The Basics by Matt Laskowski.Create Pixel art in Adobe Illustrator 8 bit 16 bit (Updated) by Dan Grady.GIMP Pixel Art Tool Setup Tutorial by Matej Jan.Pixel Art Tips #7 - Outlines by Solar Lune. ![]() It seems there is limit of how many youtube videos I can link. Maybe you should check some of youtube materials? Those are videos I started with. We can do much more effects than what I shown by using several at the same time or just by changing settings.XXII. There's also an option to disable them at the very beginning of the script. The opacity of shadows declines with the brightness of the map, ie no shade from the sun at night.Īuto shadows of VX and VXace are managed by this script. The shadows are not above but below all, you can have the head passes in front of a shadow, however characters darken when they walk in the shade. ![]() The shadows are not superposed (which is absurd), but merged. The shadows on the other hand are not dynamic, lights generate no shadow, shadows must be placed manually, much like on VXace, we can consider that they are all shadows of the sun. Thus lights illuminate the night, ie you can set the screen tone to whole black (-255) and lights will act like holes in a mask and will allow us to see the map clearly. There are already a lot of scripts to do that, but my goal with this one is to do something different. This script allows you to display lights effects and shadows. ![]()
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